Another example of poor game management occurred during Week 1 of last season when Denver played Buffalo. Denver had just missed a fourth-quarter field goal that would have put it ahead. Leading 14-12, the Bills got the ball back on their own 33 with 3:32 remaining. The Bills' main objective is to get at least one first down, which would have pretty much assured them of the win. If they couldn't get a first down, their next objective should be to reduce the amount of timeouts Denver had in its arsenal. The Bills ran the ball on first down, and the Broncos choose to not stop the clock. On the next play, Bills rookie running back Marshawn Lynch mistakenly ran out of bounds and the clock stopped. Conventional wisdom says the next play call must be a running play in order to get the clock moving again or at least force the Broncos to call one of their two remaining timeouts. But the Bills called a pass, which fell incomplete -- stopping the clock with 2:36 remaining.
The Bills ended up losing when Denver's Jason Elam kicked a field goal as time expired. The Bills gave this game away with very poor game management . Even if the Bills had just taken a knee the final two offensive plays, they would have won the game.
Now this article seems kinda crappy to me, especially because one of his positive notes is about a team that still ended up losing, but I do recall being royally ticked that we lost that game, as well as the Cowboys game (of course) from what I thought was mismanagement of the game (though the Cowboys game could be blamed on several things going terribly wrong). Do you think Jauron is a bad game manager?
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