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Ebenezer
04-10-2006, 09:47 AM
The BillsZone Simulated Football League is in need of 1 owner. STAT! We are going to start our annual free agent draft two weeks from today and need somebody to take over a team.

Please contact Devin, R. Rich, Mikey82 or myself if you are interested. Showing interest does not mean you automatically get the team!

Thank you.

BillsFever21
04-10-2006, 09:56 AM
How much of your time does this take? I might be interested if it doesn't involve tons of free time.

How does this league work? Shoot me an explanation of how it works too.

I work an odd schedule(12a-8a) so I'm usually sleeping from 1p-8p or so.

Once you do the draft I'm taking it as if there isn't any specific times that you need to be around for it? Is it basically like FF after that and you can attend to your team on your own schedule?

BillsFever21
04-10-2006, 09:59 AM
Which team is it?

How does the FA draft work? You just draft whatever FA's are on the market? Is there a salary cap involved or anything like that?

Are there college drafts too where you basically do a mock draft for your rosters?

Fill me in on the rules and all that other good stuff and I might be interested.

Ebenezer
04-10-2006, 10:01 AM
How much of your time does this take? I might be interested if it doesn't involve tons of free time.

How does this league work? Shoot me an explanation of how it works too.

I work an odd schedule(12a-8a) so I'm usually sleeping from 1p-8p or so.

Once you do the draft I'm taking it as if there isn't any specific times that you need to be around for it? Is it basically like FF after that and you can attend to your team on your own schedule?
take a look at the threads in this forum...

very basically:

1. we draft a complete team of 53 players that includes all positions including a long-snapper.

2. each player has a money value based upon the round that they were drafted in or the long term contract that they are given by you, the owner.

3. you put together the best line up each week and the game is simmed by a computer.

4. the draft is the hardest and longest part. at the end of each season you must keep at least 20 players. all the rest go into the pool to be drafted as free agents. we draft 2 rounds per day, everyday for about a month to six weeks (except weekends). the draft is held from 8AM-10PM - if you need to miss a pick you need to fire a short list off to one of the commissioners to geta pick that round. you do not have to draft each round.

5. the league is involved and takes time. your first responsibility is to cut players from last years roster and hand out contracts. Devin, R. Rich, Mikey82 or I can help you through that.

The team up for grabs is the Kalamazoo Squirrels. You can change the city, nickname and stadium that they play in if you wish.

BillsFever21
04-10-2006, 10:07 AM
take a look at the threads in this forum...

very basically:

1. we draft a complete team of 53 players that includes all positions including a long-snapper.

2. each player has a money value based upon the round that they were drafted in or the long term contract that they are given by you, the owner.

3. you put together the best line up each week and the game is simmed by a computer.

4. the draft is the hardest and longest part. at the end of each season you must keep at least 20 players. all the rest go into the pool to be drafted as free agents. we draft 2 rounds per day, everyday for about a month to six weeks (except weekends). the draft is held from 8AM-10PM - if you need to miss a pick you need to fire a short list off to one of the commissioners to geta pick that round. you do not have to draft each round.

5. the league is involved and takes time. your first responsibility is to cut players from last years roster and hand out contracts. Devin, R. Rich, Mikey82 or I can help you through that.

The team up for grabs is the Kalamazoo Squirrels. You can change the city, nickname and stadium that they play in if you wish.

How do you sign a player to a contract? Is there a computer that dictates if the offer is acceptable pertaining to that players abilities?

Ebenezer
04-10-2006, 10:13 AM
How do you sign a player to a contract? Is there a computer that dictates if the offer is acceptable pertaining to that players abilities?
you decide on who you sign...there is a set amount the contract goes up each year...

let's say you have a player currently making $1 mil. His contract would go up 10% of that in year 1...it would go up 20% of year 1 in year 2...it would go up 40% of year 2 in year 3 and so on...

so his contract would look like (in millions):
2005 $1.0
2006 $1.0
2007 $1.200
2008 $1.680
2009 $2.688
2010 $4.838

after 5 years you can sign him to a new deal (once) or you can throw him back in the pool. if you choose to sign him again he picks up where he left off. in 2011 he would be $9.6 mil....the maximum contract is $10 mil. if you do sign him to a long term deal and then decide to cut him the penalty is half of the remaining contact escalated into that years cap. There is no penalty if the real NFL player retires or has a career ending injury.

BillsFever21
04-10-2006, 10:16 AM
Where can I find a layout of this teams current roster and cap situation?

Ebenezer
04-10-2006, 10:18 AM
ask and ye shall receive:

remember you can severly cut from this roster. and you don't have to sign players to five year contracts...these are just the numbers SHOULD you want to sign them up to five years. there is no penalty for cutting any player...they are not officially "under contract" yet.

<pre>
Player Pos 2005 2006 2007 2008 2009 2010
Chad Pennington QB $7.5 $7.5 $9.000 $10.0 $10.0 $10.0
Roy Williams S $7.5 $7.5 $9.000 $10.0 $10.0 $10.0
Chad Johnson WR $7.5 $7.5 $9.000 $10.0 $10.0 $10.0
Jordan Gross T $5.0 $5.0 $6.000 $8.400 $10.0 $10.0
Justin Smith DE $4.0 $4.0 $4.800 $6.720 $10.0 $10.0
Casey Hampton DT $4.0 $4.0 $4.800 $6.720 $10.0 $10.0
Mike Williams T $4.0 $4.0 $4.800 $6.720 $10.0 $10.0
DeAngelo Hall CB $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Ricky Manning CB $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Kenechi Udeze DE $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Al. Haynesworth DT $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Eric Steinbach G $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Tank Williams S $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
LJ Smith TE $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Steve Smith WR $3.0 $3.0 $3.600 $5.040 $10.0 $10.0
Boss Bailey OLB $2.0 $2.0 $2.400 $3.360 $5.376 $9.677
Kellen Winslow TE $2.0 $2.0 $2.400 $3.360 $5.376 $9.677
Jason Ball C $1.0 $1.0 $1.200 $1.680 $2.688 $4.838
Andre Gurode G $1.0 $1.0 $1.200 $1.680 $2.688 $4.838
EJ Henderson LB $1.0 $1.0 $1.200 $1.680 $2.688 $4.838
Bradie James OLB $1.0 $1.0 $1.200 $1.680 $2.688 $4.838
Doug Gabriel WR $1.0 $1.0 $1.200 $1.680 $2.688 $4.838
Eric Shelton RB Rookie $0.3
C. Schlesinger FB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
Chris Gray G $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
Jay Foreman ILB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
James Davis OLB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
V. Testaverde QB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
Chester Taylor RB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968
Kirk Morrison LB Rookie $0.2
John Wade C $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Walt Harris CB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Aaron Beasley CB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Bobby Hamilton DE $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
John Browning DL $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Marcus Bell DT $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
C. Hetherington FB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Damion Cook G/T $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Paul Zukauskas G/T $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Ronald McKinnon ILB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Lawrence Tynes K $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Chris Claiborne OLB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Craig Hentrich P/HLD $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Mark Brunnel QB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Emmitt Smith RB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Amos Zereoue RB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
David Allen RB/PR $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Ray Buchanan S $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Shaunard Harts S $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Keith Lewis S/GN $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Rich Coady S/KR/GN $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Scott Gragg T $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Eric Beverly TE $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
James Dearth TE/LS $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Dez White WR $0.1 $0.1 $0.120 $0.168 $0.269 $0.484
Alfred Fincher LB Rookie $0.1
Vincent Burns DE Rookie $0.1
Brandon Jacobs RB Rookie $0.1
Total $77.0 $91.4 $120.2 $184.1 $211.4
Salary Cap Limit $90.0
Amount under $13.0

BillsFever21
04-10-2006, 11:09 AM
I'm taking it all these guys go into a database that simulates the games and all that.

Does each player have a rating like a video game does or something in that nature?

Cause someone like Pennington would've been good a year or two ago but he isn't the same player now. Do they have a rating that changes every so often depending on their real status in the NFL or does this have a system pertaining only to how the perform in the simulation?

Example: Pennington might've been rated an 80 or so(in video game standards) two years ago but at this current time in his career his rating would be down because of his injury problems in real life.

BillsFever21
04-10-2006, 11:10 AM
So how much would these players cost if I didn't want them for 5 years? Just the amount that they already have for year one like Roy Williams at 7.5 million. If I only wanted him for 1 season he would cost 7.5 million and then be a FA after this season I'm taking it?

BillsFever21
04-10-2006, 11:12 AM
Is there a website or something that you enter your starting lineups in or do you make a post each week and then you enter them?

Where can I find the players ratings(if there are) for all the players on my team and the other teams for trade purposes and/or FA signings?

BillsFever21
04-10-2006, 11:13 AM
If there isn't any ratings then how does the system work for how valuable a player will be? Does their weekly production get based on how well they do that week of the NFL season?

Sorry if I'm asking a ton of questions. I just wanna get the low down of how everything works.

BillsFever21
04-10-2006, 11:15 AM
So all of these players are my choice? None of them are under long term contracts.

Say the players I didn't want. What kind of a cap hit would it take to get rid of them players or am I just starting from scratch with no prior obligations?

Ebenezer
04-10-2006, 11:22 AM
I'm taking it all these guys go into a database that simulates the games and all that.

Does each player have a rating like a video game does or something in that nature?

Cause someone like Pennington would've been good a year or two ago but he isn't the same player now. Do they have a rating that changes every so often depending on their real status in the NFL or does this have a system pertaining only to how the perform in the simulation?

Example: Pennington might've been rated an 80 or so(in video game standards) two years ago but at this current time in his career his rating would be down because of his injury problems in real life.


each player has a ranking with 10 as the highest...rankings do change each year based upon previous years performance...I would supply those to you to let you know how each person is played...skill players go by their stats...Pennington would suck this year - you would cut him with no penalty.

Ebenezer
04-10-2006, 11:23 AM
So how much would these players cost if I didn't want them for 5 years? Just the amount that they already have for year one like Roy Williams at 7.5 million. If I only wanted him for 1 season he would cost 7.5 million and then be a FA after this season I'm taking it?

that is correct. you choose the length of the contract, the numbers are already set. I provide the numbers just to make it easier for everybody.

The only time a contract value is not set is for the 2 Restricted Free Agents that you can name. You place a value on their head with a one year deal.

Ebenezer
04-10-2006, 11:24 AM
Is there a website or something that you enter your starting lineups in or do you make a post each week and then you enter them?

Where can I find the players ratings(if there are) for all the players on my team and the other teams for trade purposes and/or FA signings?


I'd love to have a website...currently, you either e-mail them to me or PM them through BillsZone. I can send you the rankings, PM me an e-mail addy.

Ebenezer
04-10-2006, 11:25 AM
If there isn't any ratings then how does the system work for how valuable a player will be? Does their weekly production get based on how well they do that week of the NFL season?

Sorry if I'm asking a ton of questions. I just wanna get the low down of how everything works.

Everything is based on the previous NFL season...if a player played 4 out of 16 games you can bet he will have a problem playing more than 8 games in the sim...like wise if a player ran for 200 yards then he will not be a 1500 yard rusher in the sim.

BillsFever21
04-10-2006, 11:26 AM
I'm taking it there's a website all the owners are at that takes care of this stuff and gives you all the info you need like ratings, money and all that other stuff.

So any player on this team I would wanna cut wouldn't cost me any type of a cap hit? I can just get rid of them scott free without any penalties and only the ones I decided to keep would count against the cap?

Can you only sign players to 5 year contracts? Can you do anywhere from 1-5 if you didn't want them for that long or is it either 1 or 5?

Ebenezer
04-10-2006, 11:31 AM
So all of these players are my choice? None of them are under long term contracts.

Say the players I didn't want. What kind of a cap hit would it take to get rid of them players or am I just starting from scratch with no prior obligations?

This might sum up your questions:

16.12 - Any new owner who inherits a team from another owner may terminate any player's contract without penalty. These players will be immediately released into the free agent pool. This applies only to players on the owner's team at the time the new owner takes over. The owner must announce any contract-terminated players before the start of the next transaction period.

you can basically gut the team if you wish but I would hope you would make an effort and keep the minimum 20 players like all the other owners.

madness
04-10-2006, 11:34 AM
I'm taking it there's a website all the owners are at that takes care of this stuff and gives you all the info you need like ratings, money and all that other stuff.

There is no website as of now. Everything is done through posting or emailing (Team listings, Player Ratings, etc.).

So any player on this team I would wanna cut wouldn't cost me any type of a cap hit? Yes.

I can just get rid of them scott free without any penalties and only the ones I decided to keep would count against the cap? Yes.

Can you only sign players to 5 year contracts? Can you do anywhere from 1-5 if you didn't want them for that long or is it either 1 or 5? Anywhere from 1 to 5.

BillsFever21
04-10-2006, 11:38 AM
For QB, WR and RB it isn't showing any rankings. It's just showing what looks to be the weekly stats of one of the simulated games.

1 Blake,Jeff Chi QB 9 8 88.9 55 6.1 6.9 1 11.1 0 0.0 0129.2
2 Gray,Quinn Jac QB 14 8 57.1 100 7.1 12.5 2 14.3 0 0.0 1119.0
3 Fiedler,Jay NYA QB 13 8 61.5 107 8.2 13.4 1 7.7 0 0.0 0113.3
4 Manning,Peyton Ind QB 453 305 67.3 3747 8.3 12.3 28 6.2 10 2.2 17104.1
5 Palmer,Carson Cin QB 509 345 67.8 3836 7.5 11.1 32 6.3 12 2.4 19101.1
6 Sorgi,Jim Ind QB 61 42 68.9 444 7.3 10.6 3 4.9 1 1.6 3 99.4
7 Roethlisberger,Be Pit QB 268 168 62.7 2385 8.9 14.2 17 6.3 9 3.4 23 98.6
8 Hasselbeck,Matt Sea QB 449 294 65.5 3459 7.7 11.8 24 5.3 9 2.0 24 98.2
9 Schaub,Matt Atl QB 64 33 51.6 495 7.7 15.0 4 6.3 0 0.0 6 98.1
10 Ramsey,Patrick Was QB 25 15 60.0 279 11.2 18.6 1 4.0 1 4.0 4 95.3
11 Bulger,Marc StL QB 287 192 66.9 2297 8.0 12.0 14 4.9 9 3.1 26 94.4
12 Weinke,Chris Car QB 13 7 53.8 64 4.9 9.1 1 7.7 0 0.0 0 93.1
13 Brady,Tom NE QB 530 334 63.0 4110 7.8 12.3 26 4.9 14 2.6 26 92.3
14 Plummer,Jake Den QB 456 277 60.7 3366 7.4 12.2 18 3.9 7 1.5 22 90.2
15 Green,Trent KC QB 507 317 62.5 4014 7.9 12.7 17

Ebenezer
04-10-2006, 11:40 AM
For QB, WR and RB it isn't showing any rankings. It's just showing what looks to be the weekly stats of one of the simulated games.

1 Blake,Jeff Chi QB 9 8 88.9 55 6.1 6.9 1 11.1 0 0.0 0129.2
2 Gray,Quinn Jac QB 14 8 57.1 100 7.1 12.5 2 14.3 0 0.0 1119.0
3 Fiedler,Jay NYA QB 13 8 61.5 107 8.2 13.4 1 7.7 0 0.0 0113.3
4 Manning,Peyton Ind QB 453 305 67.3 3747 8.3 12.3 28 6.2 10 2.2 17104.1
5 Palmer,Carson Cin QB 509 345 67.8 3836 7.5 11.1 32 6.3 12 2.4 19101.1
6 Sorgi,Jim Ind QB 61 42 68.9 444 7.3 10.6 3 4.9 1 1.6 3 99.4
7 Roethlisberger,Be Pit QB 268 168 62.7 2385 8.9 14.2 17 6.3 9 3.4 23 98.6
8 Hasselbeck,Matt Sea QB 449 294 65.5 3459 7.7 11.8 24 5.3 9 2.0 24 98.2
9 Schaub,Matt Atl QB 64 33 51.6 495 7.7 15.0 4 6.3 0 0.0 6 98.1
10 Ramsey,Patrick Was QB 25 15 60.0 279 11.2 18.6 1 4.0 1 4.0 4 95.3
11 Bulger,Marc StL QB 287 192 66.9 2297 8.0 12.0 14 4.9 9 3.1 26 94.4
12 Weinke,Chris Car QB 13 7 53.8 64 4.9 9.1 1 7.7 0 0.0 0 93.1
13 Brady,Tom NE QB 530 334 63.0 4110 7.8 12.3 26 4.9 14 2.6 26 92.3
14 Plummer,Jake Den QB 456 277 60.7 3366 7.4 12.2 18 3.9 7 1.5 22 90.2
15 Green,Trent KC QB 507 317 62.5 4014 7.9 12.7 17
as I said above...skill players go by their stats...if you draft Blake as your starter he will be ok for about 60 passes...if you draft Peyton then he is a great QB. No real difference between the real game and the sim as far as that is concerned...but remember if you put PM behind a swiss cheese OL he will not be as good as real.

BillsFever21
04-10-2006, 11:40 AM
TE and PR also.

It looks like all the defensive players and OL have a ranking but none of the skill position players on offense.

BillsFever21
04-10-2006, 11:41 AM
as I said above...skill players go by their stats...if you draft Blake as your starter he will be ok for about 60 passes...if you draft Peyton then he is a great QB. No real difference between the real game and the sim as far as that is concerned...but remember if you put PM behind a swiss cheese OL he will not be as good as real.

I see how that goes.

Ebenezer
04-10-2006, 11:42 AM
TE and PR also.

It looks like all the defensive players and OL have a ranking but none of the skill position players on offense.
TE, HB and FB also have blocking stats...4 is the highest.

BillsFever21
04-10-2006, 11:43 AM
If you have a skill position player like say Peyton Manning and he got hurt in real life does it affect the simulation league at all? I'm taking it doesn't but just wanna make sure.

Is how they're gonna perform on the simulation determined by how they are doing this season or only by last season.

Say I had a skill position player and get got benched or injured in real life. Does that mean he will be useless in the simulation and you need to play your backup.

If they are playing like junk during the real NFL season does that mean they will be junk in the simulation too?

Ebenezer
04-10-2006, 11:43 AM
TE and PR also.

It looks like all the defensive players and OL have a ranking but none of the skill position players on offense.
remember, there is no way to rate OL, and defensive players based on their stats...that is why skill players go by their stats.

the P and K really go by the game also...if you have a good team then your K will be better than in the real league...if your team sucks then your P may be worse then in the real NFL.

Ebenezer
04-10-2006, 11:45 AM
If you have a skill position player like say Peyton Manning and he got hurt in real life does it affect the simulation league at all? I'm taking it doesn't but just wanna make sure.

Is how they're gonna perform on the simulation determined by how they are doing this season or only by last season.

Say I had a skill position player and get got benched or injured in real life. Does that mean he will be useless in the simulation and you need to play your backup.

If they are playing like junk during the real NFL season does that mean they will be junk in the simulation too?
depends on the amount of "hurt"...if he misses an entire season then he is worthless the next game year upon which those stats are based. if he misses a game or two I wouldn't worry about it...it all depends on the number of games missed. I had Troy Vincent last year...he missed, what 10 games for the Bills in 2004?? he missed 3 or 4 for me last year. Each player has an injury number in their stats...5 is perfect, 1 is terrible. The game will let you know...

btw, Manning is under contract for the foreseeable future.

BillsFever21
04-10-2006, 11:50 AM
depends on the amount of "hurt"...if he misses an entire season then he is worthless the next game year upon which those stats are based. if he misses a game or two I wouldn't worry about it...it all depends on the number of games missed. I had Troy Vincent last year...he missed, what 10 games for the Bills in 2004?? he missed 3 or 4 for me last year. Each player has an injury number in their stats...5 is perfect, 1 is terrible. The game will let you know...

btw, Manning is under contract for the foreseeable future.

I'm sure Manning is wrapped up. I was just hypothetically speaking.

But say I had a skill position player. If he is stinking it up or playing great in the real NFL does that affect how he will do in the simulation for this season depending on how well he is playing in real life. Do you have to judge with them guys how good you think they're gonna do this season or just how they did last season.

What about the rookie draft, how does this work? I'm taking each player also has a rating coming out of college too?

Would somebody like Leinart have a rating or if you drafted him would you just have to store him on your bench until he started getting playing time in real life?

If I drafted him and he didn't start on his real NFL team that means I'd have to keep him on my bench too, correct?

Ebenezer
04-10-2006, 11:55 AM
But say I had a skill position player. If he is stinking it up or playing great in the real NFL does that affect how he will do in the simulation for this season depending on how well he is playing in real life. Do you have to judge with them guys how good you think they're gonna do this season or just how they did last season.

Yes, if he sucks in the real NFL he will suck in the sim league. If he is great in the NFL he may be knocked down a peg if the sim team you create around him sucks. It really is based on last year. However, if you have a guy that is going to be a free agent in the real NFL and was going from catching passes from Manning to playing for Detroit (or sadly, Buffalo) you might want to rethink your options.


What about the rookie draft, how does this work? I'm taking each player also has a rating coming out of college too?

Would somebody like Leinart have a rating or if you drafted him would you just have to store him on your bench until he started getting playing time in real life?

If I drafted him and he didn't start on his real NFL team that means I'd have to keep him on my bench too, correct?

Rookies drafted in 2006 (we will have our rookie draft right after our free agent draft) are ineligible to play in this season because they do not have stats. They cost nothing against the salary cap and are inserted into your roster, if you wish, on a one year deal next year. Nothing in the rule book says you ever have to draft or have a rookie on your team.

BillsFever21
04-10-2006, 11:59 AM
I think I have a pretty good grasp as to what's going on. I'll take the team and try it out if I'm accepted.

Last thing I would need would be a list of the FA's. I can see quite a bit of guys I probably won't want and I need to know if they are replaceable with any FA's.

So what will I need to start off doing? Decide on the players I wanna keep and how long I want to sign them for?

If I kept a player for say 3 years and I didn't want him after this season for whatever reason how much does it cost to cut a player under contract?

BillsFever21
04-10-2006, 12:01 PM
It looks like there are some decent players on this team to start with. I will definitely need a RB, QB, some OL players and a few on defense though.

I really have crap for QB, RB and OL though,lol

Ebenezer
04-10-2006, 12:06 PM
I think I have a pretty good grasp as to what's going on. I'll take the team and try it out if I'm accepted.

Last thing I would need would be a list of the FA's. I can see quite a bit of guys I probably won't want and I need to know if they are replaceable with any FA's.

So what will I need to start off doing? Decide on the players I wanna keep and how long I want to sign them for?

If I kept a player for say 3 years and I didn't want him after this season for whatever reason how much does it cost to cut a player under contract?

I will let you know later if you get the team. At this point you have the roster and the rankings. Start thinking about who you would want to keep. I will send you the complete spreadsheet a little later with all the teams on it. READ THE CONSTITUION. It is very involved and we have changed a couple of the rules (I have not updated it sorry). The draft starts two weeks from today.

Ebenezer
04-10-2006, 12:07 PM
It looks like there are some decent players on this team to start with. I will definitely need a RB, QB, some OL players and a few on defense though.

I really have crap for QB, RB and OL though,lol

There are always free agents. However, the trade deadline is passed until the draft is over, sorry.

IMO, OLB is the toughest position to find.

BillsFever21
04-10-2006, 12:08 PM
Does this cap stay at 90 million or does it go up each year or two? That would play a big part in how long you want to keep a player for.

Ebenezer
04-10-2006, 12:11 PM
Originally the cap was going to be locked at 85 mil forever...we decided to bump it up $5 mil this year. It probably will go up each year but not by $5mil.

BillsFever21
04-10-2006, 01:17 PM
If you keep a player for 1 year does he automatically become a FA next season or do you have a chance to re-sign him if you wish?

Ebenezer
04-10-2006, 01:21 PM
you can resign a player twice...in other words you draft him...offer him contract #1..and then offer him contract #2...you can let him go at any time.

BillsFever21
04-10-2006, 01:30 PM
you can resign a player twice...in other words you draft him...offer him contract #1..and then offer him contract #2...you can let him go at any time.

Is there a cap hit for cutting somebody? Say I signed somebody like Roy Williams for 4 years. When his salary hit 10 million how much would it cost to release him?

Ebenezer
04-10-2006, 01:35 PM
Let's use Roy Williams:

Roy Williams S...he was drafted at $7.5 mil. That means if you want to sign him to a 1 year deal it would be at $7.5 mil. Anything higher than that would be as follows:

2005 $7.5
2006 $7.5
2007 $9.000
2008 $10.0
2009 $10.0
2010 $10.0

Now, let's say you sign him to a 4 year deal:

2006 $7.5
2007 $9.000
2008 $10.0
2009 $10.0

Let's say that you cut/trade him going into the 2007 season. It would cost you $14.5 mil (half of the $29 mil committed to him in the rest of his contract) against the cap in 2007. Let's say that you cut/trade him before the 2008 season. It would cost you $10 mil against the cap in 2008. It would cost you $5 mil to cut/trade him going into the 2009 season.

BillsFever21
04-10-2006, 01:41 PM
Ok one more...

You said you can re-sign a player twice.

Now say I signed Roy Williams to a 3 year contract. If I wanted to sign him a 2nd time would it go back to 7.5 or would it start off at 10 million?

I got all the players listed by position on a spreadsheet right now so I know where these team stands by position.

BillsFever21
04-10-2006, 01:42 PM
I have great WR's and 2 good OL. All I would need is a couple decent OL and a good QB and that offense would be lethal.

Ebenezer
04-10-2006, 01:45 PM
Ok one more...

You said you can re-sign a player twice.

Now say I signed Roy Williams to a 3 year contract. If I wanted to sign him a 2nd time would it go back to 7.5 or would it start off at 10 million?

I got all the players listed by position on a spreadsheet right now so I know where these team stands by position.


Once a player hits the $10 mil threshold they are there forever unless you sign them to a 1 year RFA contract...then you can drop their salary...HOWEVER. That player is then eligible to be drafted by another team as long as they pay more for him then you did. You get no compensation - only your money back. If you keep an RFA you lose a draft pick equal to that amount of money in the following draft.

Ebenezer
04-10-2006, 01:45 PM
I have great WR's and 2 good OL. All I would need is a couple decent OL and a good QB and that offense would be lethal.
it is easy to rebuild quickly in this game.

BillsFever21
04-10-2006, 01:47 PM
How long do most people sign their great players for? I was thinking 3 years.

This game seems interesting. My team has a long ways to go though.

Ebenezer
04-10-2006, 01:49 PM
How long do most people sign their great players for? I was thinking 3 years.

This game seems interesting. My team has a long ways to go though.
I would bet there are very very few 5 year contracts...just too risky.

BillsFever21
04-11-2006, 09:05 AM
Did I get the team so I can get started on my roster moves?

Michael82
04-11-2006, 01:11 PM
Let's use Roy Williams:

Roy Williams S...he was drafted at $7.5 mil. That means if you want to sign him to a 1 year deal it would be at $7.5 mil. Anything higher than that would be as follows:

2005 $7.5
2006 $7.5
2007 $9.000
2008 $10.0
2009 $10.0
2010 $10.0

Now, let's say you sign him to a 4 year deal:

2006 $7.5
2007 $9.000
2008 $10.0
2009 $10.0

Let's say that you cut/trade him going into the 2007 season. It would cost you $14.5 mil (half of the $29 mil committed to him in the rest of his contract) against the cap in 2007. Let's say that you cut/trade him before the 2008 season. It would cost you $10 mil against the cap in 2008. It would cost you $5 mil to cut/trade him going into the 2009 season.
Oh ****. I'm screwed with this rule. :ill:

madness
04-11-2006, 01:45 PM
Oh ****. I'm screwed with this rule. :ill:

You're not the only one. :couch:

Michael82
04-11-2006, 02:39 PM
I would bet there are very very few 5 year contracts...just too risky.
Even worse. :doh:


:mad:

Ebenezer
04-11-2006, 04:27 PM
Did I get the team so I can get started on my roster moves?
my bad...yes you are in...begin cutting.

BillsFever21
04-11-2006, 04:40 PM
my bad...yes you are in...begin cutting.

Is there like a spreadsheet or anything that you do your roster moves with?

BillsFever21
04-11-2006, 04:41 PM
Is there a designated roster limit I need right now or I can just however many people I want?

BillsFever21
04-11-2006, 04:57 PM
How come some of my players aren't listed in the rankings? Does that mean they're not on the simulated game and I should cut them?

BillsFever21
04-11-2006, 05:04 PM
My current team status for my records.


Player Pos 2005 2006 2007 2008 2009 2010

Roy Williams S $7.5 $7.5 $9.000 $10.0 $10.0 $10.0

Chad Johnson WR $7.5 $7.5 $9.000 $10.0 $10.0 $10.0

Jordan Gross T $5.0 $5.0 $6.000 $8.400 $10.0 $10.0

Justin Smith DE $4.0 $4.0 $4.800 $6.720 $10.0 $10.0

Casey Hampton DT $4.0 $4.0 $4.800 $6.720 $10.0 $10.0

Mike Williams T $4.0 $4.0 $4.800 $6.720 $10.0 $10.0

DeAngelo Hall CB $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Ricky Manning CB $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Kenechi Udeze DE $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Al. Haynesworth DT $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Eric Steinbach G $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Tank Williams S $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

LJ Smith TE $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Steve Smith WR $3.0 $3.0 $3.600 $5.040 $10.0 $10.0

Boss Bailey OLB $2.0 $2.0 $2.400 $3.360 $5.376 $9.677

Kellen Winslow TE $2.0 $2.0 $2.400 $3.360 $5.376 $9.677



Andre Gurode G $1.0 $1.0 $1.200 $1.680 $2.688 $4.838

EJ Henderson LB $1.0 $1.0 $1.200 $1.680 $2.688 $4.838

Bradie James OLB $1.0 $1.0 $1.200 $1.680 $2.688 $4.838

Doug Gabriel WR $1.0 $1.0 $1.200 $1.680 $2.688 $4.838

Eric Shelton RB Rookie $0.3

C. Schlesinger FB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968

Chris Gray G $0.2 $0.2 $0.240 $0.336 $0.538 $0.968

James Davis OLB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968

Chester Taylor RB $0.2 $0.2 $0.240 $0.336 $0.538 $0.968

Kirk Morrison LB Rookie $0.2

John Wade C $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

Walt Harris CB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484



Bobby Hamilton DE $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

John Browning DL $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

Marcus Bell DT $0.1 $0.1 $0.120 $0.168 $0.269 $0.484







Ronald McKinnon ILB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

Lawrence Tynes K $0.1 $0.1 $0.120 $0.168 $0.269 $0.484



Craig Hentrich P/HLD $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

Mark Brunnel QB $0.1 $0.1 $0.120 $0.168 $0.269 $0.484



Eric Beverly TE $0.1 $0.1 $0.120 $0.168 $0.269 $0.484







Keith Lewis S/GN $0.1 $0.1 $0.120 $0.168 $0.269 $0.484



Scott Gragg T $0.1 $0.1 $0.120 $0.168 $0.269 $0.484

James Dearth TE/LS $0.1 $0.1 $0.120 $0.168 $0.269 $0.484



Alfred Fincher LB Rookie $0.1



Brandon Jacobs RB Rookie $0.1
Total $68.9 $91.4 $120.2 $184.1 $211.4
Salary Cap Limit $90.0

Current Salary Cap- 66.7
Amount under $21.3

41 players under contract

4 rookies



























</PRE>

Ebenezer
04-11-2006, 05:06 PM
Is there like a spreadsheet or anything that you do your roster moves with?
I will be sending that to you momentarily...sorry, I had to work last night and sleep today.

Ebenezer
04-11-2006, 05:08 PM
Is there a designated roster limit I need right now or I can just however many people I want?
you can technically gut your team because you are a new owner but we are trying to keep everybody to the rules...owners must keep 20 players minimum and 35 maximum. then they can add their 2 RFA tenders and their rookies from last year. In theory you could have 45 players on your roster.

we did that for the first season only so owners could not hoard talent. next season the only restriction is that you must keep at least 20 players...you could in theory keep 53.

Ebenezer
04-11-2006, 05:08 PM
How come some of my players aren't listed in the rankings? Does that mean they're not on the simulated game and I should cut them?
that is correct. players that retired before the 2005 NFL season or were cut or injured all year would have no stats.